Monday, April 25, 2005
The sudden start of magic cards has sent me to
www.magicthegathering.com.
Instead i found this new game that seems really cool since i'm sorta into dark stuf and all that if you get what i mean.
its the art that's so attractive in this game. lol.
i love the pictures.
Enjoy.
Hecatombâ„¢ Summons Dark Themes, Daring Strategies for Experienced Trading Card Game PlayersNew mature, multiplayer TCG from Wizards of the Coast set to release in late summer 2005
March 18, 2005 (Renton, Wash.) -- Evil geniuses everywhere, rejoice. Wizards of the Coast, Inc., a subsidiary of Hasbro, Inc. (NYSE: HAS), announced today the August release of a new trading card game that combines the best elements of fantasy and horror. HecatombTM calls on players to assemble the most fiendish creatures possible and pit them against each other in a thrilling quest for annihilation. Aimed at experienced TCG players, Hecatomb thrives on fast, aggressive game play that stresses quick thinking and merciless opportunism. Be warned: This is not your kid brother's TCG.
"We're very excited about Hecatomb. We put a lot of thought and time into the look and feel of the cards, the back story behind the game, and the game mechanics. The result is an edgy, exciting game with a darkly evocative style. The art will really stay with you, like the most beautiful nightmare you can imagine," said Wendy Wallace, brand manager for Wizards of the Coast.
The Apocalypse Approaches...
In Hecatomb, each player is an Endbringer, an evil genius bent on the destruction of the modern-day world. Endbringers summon monsters from myth and nightmare, breeding hybrids that can destroy an enemy's forces, eventually building up enough power to destroy the world. After a world is destroyed, the Endbringers travel through dimensional portals to other, parallel worlds where the contest begins again.
Hecatomb's unusual stacking mechanic gives the game a three-dimensional feel. Five-sided Hecatomb cards depict a variety of horrid creatures, from terrible beasts and demons to crazed shamans. Cards feature four clear edges, with scores for power and abilities on the fifth edge. Players can create frightening creature hybrids called Abominations by stacking cards on top of each other. Each Abomination combines the powers and special abilities of all the creatures used to assemble it. The clear edges allow players to see the total power scores and abilities of up to 5 cards stacked together.
Designed for two or more players, Hecatomb's base set is made up of 144 cards. The starter game will contain two 20-card decks, a rulebook, and a counter sheet, and will have a suggested retail price of $12.99. Booster packs contain 13 cards and will have a suggested retail price of $4.99.Article 2:The World of Hecatombâ„¢
The world of Hecatomb stands on the edge of the final apocalypse. The bulwarks of reality falter and fail, and sinister gods of primeval malice rise to consume the universe. In the end, only one hellish entity can reign supreme, and stand triumphant amidst the falling ashes of existence burning.
Loki (Concept Art)
You are an endbringer. And you are trying to destroy the world.
Only one thing can stop you: the other evil geniuses who are trying to destroy it before you do. You are an endbringer, and so are they.
You wield power.
To some endbringers, antediluvian promises have been revealed: to he who can obliterate the universe, divine power is bequeathed, enough to recast existence in his own image. To this end, players need to tap the power of ancient gods of destruction, flirting with personal obliteration all the while. Other endbringers are but thralls to the evil gods they worship, mere servants to corrupt gods who desire their own ends. And some endbringers are maniacs who wish to usher in Armageddon because they are compelled by their own wrecked minds.
It's the modern-day world. But you have summoned up creatures of myth and nightmare.
Under the endbringers control are ravenous beasts, wicked shapeshifters, revolting undead, black-hearted fey, fiery demons, and wild-eyed cultists.
You combine these creatures into unspeakable hybrid abominations.
One endbringer's abominations fight the others', and the abominations that win channel power to their masters. With enough power, an endbringer can destroy the world
When one world is destroyed, the endbringers travel through dimensional portals to other, parallel worlds, where the contest begins again.
If you can cast spells, channel soul energy, summon mythological creatures, combine those creatures into abominations, call up evil gods, and travel from a destroyed world to the next world that can be destroyed, you can be an endbringer.
Nice. seems nice.
haha. Its gonna be released later this yr.
haha. mayb gonna buy some after O' Levels. haha.
i'll collect them for the art.
so chio...
Sherilyndel Revolted at Monday, April 25, 2005 |
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